Sure, fine why not. The developer behind this has some experience making narrative-based games, so it won’t be terrible. Probably.
— Vince Zampella (@VinceZampella) August 19, 2019 [https://twitter.com/VinceZampella/status/1163573367091240960?ref_src=twsrc%5Etfw]
I keep going back and forth between how I feel about the whole situation. On one hand, this is exactly what community managers are for. As developers, it’s not our responsibility (nor do we often have the experience) to interact directly with fans. It’s not really a surprise that some developers resorted t
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Too bad they don’t take this concept one step further. If painted in the right light, this could be a huge opportunity for a hacking type of competition, much in the same vein of Facebook’s CTF [https://www.facebook.com/notes/facebook-ctf/facebook-ctf-is-now-open-source/525464774322241/] . They could even go so far as offering rewards for players who disclose exploits, as a sort
In concept, it was a great idea to have a hidden high level code editor right there on a console as an easter egg. But in practice, this opens the console up to a slew of exploits. there’s no saying what kind of system access the editor really has, and players that do not know how to read code could potentially brick their systems. Nintendo made the right call to remove it.
I’ve had a Steam account long enough to know how annoying Steam can be. It started out terrible, got better, then somewhere around the time of trading cards, music player, and other useless features, its started to turn to shit. It does have some great features for everyone though; Steam workshop and game forums for example. Epic isn’t even trying to compete in these areas, making it clear they arent trying to make a better platform, they’re just trying to steal users.
With worsening PC platfor
Google is shutting down its Emmy Award-winning VR film division, Spotlight Stories, after six years of building out content
Between this and they’re Daydream platform not being updated for over a year, it’s clear Google is exiting VR. A shame, because projects like Spotlight Stories highlighted the notion that VR can be used for other forms of entertainment besides just video games.
“The world thinks we’re making Titanfall 3 and we’re not – this is what we’re making,” he said. “To try and convince a skeptical audience for months with trailers and hands-on articles, we’re just like, ‘Let the game speak for itself’ – it’s the most powerful antidote to potential problems. We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s the perfect recipe for a marketing plan to go awry, so why have that – let’s just shi
Since the inception of Substance, our technology and tools have evolved to make 3D creation accessible to artists of every stripe. In Adobe, we’ve found a great partner who shares our love of creation and our drive for innovation and growth.
As someone who used to be a heavy user of pretty much the entire Substance Suite, I have mixed feelings about this. One one hand, Substance software will be around for a lot longer. On the other hand, there’s this statement (emphasis by me):
When it c
Linux gamers who rely on Wine or native game clients will have a new option to play games thanks to the latest update. Valve’s fork of Wine, received a major update allowing users to choose to use Proton in place of games’ clients, in some cases providing new functionality such as controller support, better frame rates, or even better multiplayer support. Even better? It works with non steam titles.
Linux users still don’t have the same level of support as Mac or Windows users do, but with tool
Shortly after announcing the game was going completely free [https://www.dirtybomb.com/news/dirty-bomb-goes-free/] after live development has ceased, Splash Damage also decided to release their original crowdfunding awards, one of which is a 300 page game design doc. I love reading these things.
“Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games,” Improbable said today.
As soon as I read the news earlier today about Unity’s decision regarding SpatialOS games, I knew it was only a matter of time before another engine partnered with them. I just wasn’t expecting them to put forth such an absurdly large amount of money.
Now maybe a portion of that can be used
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun of