January 11, 2019

Bungie Breaks from Activision

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun of shitshow the series has gone through over the decade, but Destiny is one of the most underrated games franchises out right now, and I’m excited to see what Bungie can do with their newly acquired freedom. There’s so much untapped, half-baked lore just waiting to be explored.

And thanks to a recent $100 million investment, they have some room to take a “its ready when it’s ready approach for whatever they do next.

January 6, 2019

Marc Andreessen on VR/AR

From Marc Andreessen:

I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.

On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of sense. Even being back home over the holidays, trying to play Pokemon Go in rural areas is near impossible.

But then again, we’re already seeing the decline of interest in VR/AR. Something revolutionary will need to come along again to spark interest in the way Oculus (and later Vive) did.

December 31, 2018

The state of blogging in 2018

Let’s take a minute to talk about how fucking weird, and hard, blogging has become.

As the year marches on, I wanted to finally launch and just start writing again for a variety of reasons. Last year I set out to rebuild my own custom writing platform, but it just wasn’t going to cut it. I found myself spending more and more time building a new feature that I found I wanted rather than actually writing.

I needed something I didnt have to devote so much time to building, and something I could just write and publish to that didn’t suck.

It turns out, that doesn’t really exist anymore, because people have mostly given up making decent writing tools, and are so focused with their collective heads so far up their ass on SEO and ad revenue, no-one really paid attention to just how bad blogging tools have become.

Some of the most promising platforms like Medium and Ghost have finally begun to run out of steam, while new microblogging services and “federated platforms” are trying to reinvent the wheel. And let’s not forget about tumbler over in the corner shitting itself.

And yet, here we are with WordPress still being the best, most customizable solution.

Writing online is weird.


I always wanted to root for Medium. I really, really wanted it to be the next Blogger. The place I could call home. It has such an amazing, eloquent text editor that made it so simple to write. But it feels like it doesn’t know what it wants to be, with features constantly getting added then removed months later. Don’t even get me started on their custom domains. Im still bitter about that.

It’s homepage layout design changes just as frequently. Finding new content is a mess, and half the time it’s not even clear what is free and what’s hidden behind a pay wall. The creative content also just isn’t there before. When it was still young, when you saw a article on Medium, you knew it was going to be good. Now all I see are idiots talking about crypto and the blockchain, or some pretentious bullshit about hacking your mind and body.

But it’s not all bad. It’s great place to start to get your content discovered and to build your base. Just don’t stick around long, or you’ll start finding all your posts looking the same, and a nightmare on importing. Your content somewhere else.


A Node.js based alternative open source blogging platform that allows for self-hosting and premium hosting options. When it was announced, it poised itself as the WordPress alternative, with a promised a beautiful dashboard that never quite became a reality. Even now after years of development, its still lacking a lot of core features older platforms like Drupal and WordPress perfected.

Besides custom themes, it has a severe lack of plugins, and the documentation on how to even extend the platform is scarce.

Similar to Medium, if you just want to write, a Ghost powered blog is great. With handlebars and its semantic templating language, developing a theme will feel familiar if you’ve ever used Liquid, jinja, django, etc.

If they ever get their reinvention of WordPress’s post types sorted out, I may go back to it. It truly does feel like it could be the start of the next big thing. But then again, it’s also felt like that for several years now.


Jekyll, and all of its static site generators are great. I love to use it when Im building a simple website I know won’t be edited often, if it all. I even built UnderTasker around it. What it does, it does well. Frontend matter, plains, gems, its all a nerd’s wet dream.

But that’s also the problem. Its the same issue I ran into with building my own platform. You’ll spend more time setting things up and building, then you will writing sometimes.

Want to live blog? You’ll need to build it. Want some custom post types? You’ll need to build that too. Of course there’s gems and packages you can use to help, and frameworks like Octopress are a fine edition, but if you want to add your own design into the fray, prepare to get your hands dirty.

Federated blogging

The new, cool thing that people are trying to flock to are federated services, similar to Mastadon (and what Dispora tried to accomplish). The ideas that you write once, and share it to other networks.

The problem is, time and time again, these kind of decentralized services just don’t work. At least not with out a separate body that can govern verification. There’s no sure fire way to verify someone is who they say they are. In Mastadon’s case, there nothing stopping someone from being “underlost” on a different Mastadon network that Im not on, and pretending to be me. Obviously you could make the case with email and a lot of other services, but being able to truly own your site, your brand, your content, your message, and your design, all go a long way.

Also, we had something like this that already worked. And mostly accomplished all of this already. It was called RSS/Atom, ping backs, trackbacks, whatever.

Before Facebook and snaps, the early 2000s of blogging were glorious. We can’t go back to just using this why?


Tumblr was the myspace of blogging. It was truly a platform that let you express yourself and your hobbies however you wanted. You could edit every single line of your theme. You could even post just about anything you wanted. Want to share that erotic Sonic/Spyro fan fiction series you wrote? Obnoxious autoplaying songs? Go for it!

Well, that was up until December 17th, when it’s purging all ‘offensive’ material.

Back on my old (WordPress) Bullshit

I spent over a year building my own blog/CMS from the ground up (more on that later), but here we are, returning to WordPress. Why? Because it works. It all just makes sense. I can extend it however I want. I can host it anywhere I want.

When I decided to move back to WordPress, it took 5 days to rebuild all of the features I worked at on my platform. And then another week to style everything. I rebuilt A Life Well Played in under a month. Granted, I build a lot of wordPress sites, sometimes for a living, but I also build a lot of Python and Node.js things as well.

Everything about WordPress just kind of works. The documentation is outstanding. The community is amazing. The platform has matured so much in the last few years that it’s grown well beyond a blogging tool. It’s a fully featured CMS that puts overcomplicated systems like Drupal to shame.

The new Gutenberg editor and ‘blocks’ are hot trash, but I also don’t have to use them. I can use my own page builder tools of choice, or switch back to the tinymce editor.

There’s a reason 1/3 of the web uses WordPress, and its becoming increasingly obvious why.

Welcome to A Life Well Played

Lets try this again.

Years ago I started A Life Well Played as a “video game news commentary”, a way to express my thoughts with the current state of video games. I experimented with various forms of writing, as well as layouts and designs.

Since then, I’ve had several ideas I tried to explore, but nothing felt quite right. I even explored the idea of making it a Medium-esque type clone, allowing others to submit their own stories. As I developed the idea, I realized this really wasn’t sustainable, or even a good idea out of the gate.

Instead, I’ve decided to go back to go back to my original idea- a blog to share my thoughts and draw attention to social issues.

You see, I made the mistake of trying to come up with something I thought other people might want to read, instead of what really mattered- what I wanted to write.

So, welcome to the new site. An experiment of sorts. A place for me to rant and share interesting, sometimes cool things.

December 11, 2018

Reflections on DOOM’s Development

The inclusion of multiplayer co-op and deathmatch modes changed everything about games. We knew that playing a game as fast and over-the-top as DOOM would signal a new era. I visualized what E1M7 would look like with two players shooting rockets at each other over a large room and it got me more excited than I had been since Wolfenstein 3D’s chaingun audio.

Its not to say Doom invented multiplayer, however most games were usually were pretty exclusive to a single screen. There was something almost magical, playing a game over a network for the first time, knowing there was another human being on the other side.

25 years of Doom

The original Doom turns 25 this year, and to celebrate, its co-creater, John Remero made a new chapter to the original game, titled Sigil. 

Sigil, according to the website, is an unofficial 5th episode to the game:

I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space

Romeo found renewed interest in the game that help set his career after the success of the 2016 reboot of the series, and began working on the new chapter during 2017-2018 in his free time.

Sigil comes out in Mid-February, both in the form of digital and phisical boxed editions while Doom Eternal, a sequel to the 2016 reboot coming out later this year on December 28th.

It’s great to see the Doom community is still going strong, and I can’t wait to see what the next 25 have in store for the franchise. 

December 7, 2018 December 4, 2018