From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of sense. Even being back home over the holidays, trying to play Pokemon Go in rural areas is near impossible.
But then again, we’re already seeing the decline of interest in VR/AR. Something revolutionary will need to come along again to spark interest in the way Oculus (and later Vive) did.
The inclusion of multiplayer co-op and deathmatch modes changed everything about games. We knew that playing a game as fast and over-the-top as DOOM would signal a new era. I visualized what E1M7 would look like with two players shooting rockets at each other over a large room and it got me more excited than I had been since Wolfenstein 3D’s chaingun audio.
Its not to say Doom invented multiplayer, however most games were usually were pretty exclusive to a single screen. There was something almost magical, playing a game over a network for the first time, knowing there was another human being on the other side.
The original Doom turns 25 this year, and to celebrate, its co-creater, John Remero made a new chapter to the original game, titled Sigil.
Sigil, according to the website, is an unofficial 5th episode to the game:
I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space
Romeo found renewed interest in the game that help set his career after the success of the 2016 reboot of the series, and began working on the new chapter during 2017-2018 in his free time.
Sigil comes out in Mid-February, both in the form of digital and phisical boxed editions while Doom Eternal, a sequel to the 2016 reboot coming out later this year on December 28th.
It’s great to see the Doom community is still going strong, and I can’t wait to see what the next 25 have in store for the franchise.
I love this. I never thought to use Typeform this way. It’s still not as open as something like Ink or Twine, but it’s always great to see services being used for strange new things.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s workers, assuring the team won’t be in danger of a big company buyout.
A great little essay Stan Lee wrote for The Atlantic in 2007, that’s just as important today as it was then.
Good. Employers should be able to fire employees based on their political beliefs, no matter what they are. Political beliefs are a chosen ideology, unlike race or gender. If your beliefs do not align with a company you work for, go somewhere else.
Seismic Games is best known for mobile game Marvel Strike Force, (something I had to do a bit of searching around to learn). Having a group of industry veterans with experience working on IP based games will hopefully provide a strong boost for Niantic’s upcoming Harry Potter game as well as Pokemon Go.