Shortly after announcing the game was going completely free after live development has ceased, Splash Damage also decided to release their original crowdfunding awards, one of which is a 300 page game design doc. I love reading these things.
“Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games,” Improbable said today.
As soon as I read the news earlier today about Unity’s decision regarding SpatialOS games, I knew it was only a matter of time before another engine partnered with them. I just wasn’t expecting them to put forth such an absurdly large amount of money.
Now maybe a portion of that can be used to invest in some proper documentation.
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun of shitshow the series has gone through over the decade, but Destiny is one of the most underrated games franchises out right now, and I’m excited to see what Bungie can do with their newly acquired freedom. There’s so much untapped, half-baked lore just waiting to be explored.
And thanks to a recent $100 million investment, they have some room to take a “its ready when it’s ready approach for whatever they do next.
From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of sense. Even being back home over the holidays, trying to play Pokemon Go in rural areas is near impossible.
But then again, we’re already seeing the decline of interest in VR/AR. Something revolutionary will need to come along again to spark interest in the way Oculus (and later Vive) did.
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered pricing favoring larger titles.
As of November 28 at 2pm PST, the North American and European WildStar game service has closed. Thank you to everyone who joined us on this grand adventure across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s workers, assuring the team won’t be in danger of a big company buyout.
Good. Employers should be able to fire employees based on their political beliefs, no matter what they are. Political beliefs are a chosen ideology, unlike race or gender. If your beliefs do not align with a company you work for, go somewhere else.
Seismic Games is best known for mobile game Marvel Strike Force, (something I had to do a bit of searching around to learn). Having a group of industry veterans with experience working on IP based games will hopefully provide a strong boost for Niantic’s upcoming Harry Potter game as well as Pokemon Go.