The original Doom turns 25 this year, and to celebrate, its co-creater, John Remero made a new chapter to the original game, titled Sigil.
Sigil, according to the website, is an unofficial 5th episode to the game:
I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space
Romeo found renewed interest in the game that help set his career after the success of the 2016 reboot of the series, and began working on the new chapter during 2017-2018 in his free time.
Sigil comes out in Mid-February, both in the form of digital and phisical boxed editions while Doom Eternal, a sequel to the 2016 reboot coming out later this year on December 28th.
It’s great to see the Doom community is still going strong, and I can’t wait to see what the next 25 have in store for the franchise.
And it’s looking beautiful.
Joker from Persona 5 is joining the latest Super Smash Brothers as DLC. Now add Chie you cowards.
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered pricing favoring larger titles.
A cute little CSS framework that tries to copy the look and feel of the NES.
As of November 28 at 2pm PST, the North American and European WildStar game service has closed. Thank you to everyone who joined us on this grand adventure across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
I love this. I never thought to use Typeform this way. It’s still not as open as something like Ink or Twine, but it’s always great to see services being used for strange new things.
The zero-day patch is sitting at 54 GB. Between this and the news that the next Overwatch patch will require you to reinstall the entire game, maybe studios should start refocusing on optimizations to code.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s workers, assuring the team won’t be in danger of a big company buyout.
A great little essay Stan Lee wrote for The Atlantic in 2007, that’s just as important today as it was then.